SION OF ENERGY.
The sion of energy is a boss encounter in our game Spectrum. The fight initiates when you enter a circular room that is currently inhabited by nano-bots making the room into a peaceful lounge like area. However once passing a trigger point a cutscene begins which shows a holographic human like figure in the middle of the room. The room then starts changing with what looks electricity flying towards the centre of the room and then a man like figure appears in the room but with electric current and metallic shards floating around him.
AREA.
The dimensions of the area are relative to character size therefore all figures which require size will be measured in comparison to the character. The area will be a dome like structure with a flat surface. The area will be of 125 times greater than that of which the character can stand on.
ABILITIES.
The encounter has two phases. In the first phase the boss is positioned in the centre of the room and attacks using range abilities.
Phase 1.
- The boss does melee swings for 5 percent base character health.
- The boss casts an ability named Electric Vortex. The boss will cast this ability whenever it is available and the ability will have a 15 second internal cooldown. Electric vortex will have a 2.5 second cast time and during the cast time the boss will have a unique emote that indicates he is casting Electric Vortex. The vortex will create a circular electric vortex on the ground which if touched will do 15% base health. The vortex size will be 4 times greater than the ground area on which the character stand in a circular size. The vortex will last until consumed.
- The bosses second ability in this phase is Metallic Force. Metallic Force will be cast with a greater priority than Electric Vortex but have a 45 second internal cooldown. (if both abilities are off cooldown he will cast Metallic Force.) Metallic Force can only be cast if there is 2 or greater Electric Vortexs on the ground. When casting Metallic Force the boss will punch the ground and you will see a metallic like force travelling along the ground at you travelling at your base movement speed plus .2 percent extra of your base movement speed for each unit of character ground area between yourself and the boss. (making it travel slower until it hits you.) The Metallic Force deals 15 percent of your health if hit. However if the force travels over a Electric Vortex the boss will be shocked causing him to take 15percent of his health.
- The bosses final ability in this phase is called Electromagnetic Pulse. The boss will cast this at 70 percent health and 40 percent health. Electromagnetic Pulse is a channeled cast with a 8 second cast time. It has greater priority than Electric Vortex and Metallic Force. The boss will channel all the energy in the room consuming all the Electric vortex's that are currently on the ground. However he will also knock free nano-bots from the roof which will clump up together. You must stand so the nano-bots are between you and the boss when he does his pulse. If the pulse deals 45 percent base health if hit.
After reducing the boss to 25 percent health this will initiate phase 2.
Phase 2:
Once the boss is lowered too 25 percent and cut scene is shown where you see his eyes being burnt out making him blind. He then changes the are into a grid system in which metallic posts are situated in a grid system around the entire room. The posts are of 5 character area distance away from each other in a grid system. The boss can now move freely instead of being situated at the middle of the room. The boss loses his abilities from the first phase but gains different ones. The boss moves at 85 percent of your character speed.
ABILITIES.
-The first new ability the boss gains is Electric Warp. Electric Warp is activated if the distance between the character and the boss is over 75 times character area. The boss will rush to you knocking you back and dealing 10 percent of your base health.
-The next ability is Electric Beam. Electric beam has a 17.5 second internal cooldown and has a lower priority than Electric Warp however Electric Warp will not engage until after Electric Beam has been cast. Electric beam is a 2.5 second cast and will shoot a beam at the pillar which is closest to where the character past at the beginning of the cast. This beam will deal 12.5 percent of character base health plus but a debuff on the character causing any damage to be taken by that character to be increased by .3. This debuff can stack as many times as possible. Electric Beam can also be reflected at the boss by using your magnetic glove to charge two pillars together. This reflected does 8.5percent of the bosses health.
STRATEGY.
-When the encounter begins, you will already be out of range of the bosses melee swing, it is important to make sure during the entire initial phase you do not get within melee distance. The boss will begin casting Electric Vortex's which are crucial to avoid. After 2 vortex's have been placed the first Metallic Force will be cast and it must be lead over one of the vortex's. If done correctly this will lower the boss to 85 percent. This strategy will be repeated once again 45 seconds later once the metallic force cooldown is ready for use. The second force if hit with a vortex will lower the boss to 70 percent. Lowering the boss this second time will cause him to cast Electromagnetic Pulse and bring the metal nanobots to the ground. The pulse will also absorb all of the vortex's currently on the ground leaving more room. Repeat this 3 times until the boss is lowered to 25 percent health. This will begin phase 2. Once this phase begins it is important to stay within close enough range so Electric Warp isn't cast but still enough range to avoid the Electric Beam. The Electric Beam's stacking debuff makes it important to avoid getting hit at all time. You must use the magnetic glove item while targeting one of the pillars and making it magnetic. Using the glove on another pillar will activate a reflective wall and you must reflect 3 Electric Beams to defeat the boss.
QUOTES.
The boss also has a multiple of quotes which will be said throughout the boss encounter.
- When casting Magnetic Force. "Feel the force, the metallic FORCE!"
- When casting Electromagnetic Pulse. "I feel the power within me, now you will feel it pulsing through you."
- When phase 2 begins. "MY EYES!! you will pay, my body is irrelevant, my strength lies within the forces.
- When the boss dies. "The power. it. did. not. save. meeeee.
No comments:
Post a Comment