Gamers all alike expect certain things from a game, but two of the most crucial areas are Graphics Resolution and Character Perception. Personally i believe that the two don't always run hand in hand with each other and in fact, they can even harm each other.
Too make a character someone can easily connect with is no easy challenge and can be something that can make a good game great or even a good game average. The core of this challenge is split into a few characters and whilst graphics resolution does play a role, it is not the most important. One of my personal favourite games is Conkers Bad Fur Day, (released on the Nintendo 64, 2001) the games central character Conker, is so likeable that it made me feel connected with the character, making me care more what happened to him and generally more engaged with the game. These feelings were strongly affected by character dialogue, using other characters behaviour to contrast agaisnt the main character to increase his like ability and finally the artistic design of the character. However as the ability to upgrade and upgrade the graphics resolution of our characters increased, our other elements that made us enjoy our older characters stayed at the same level and infact, with more and more resources being needed for graphics resolution, it could be said that the other elements started to decrease. So many games now have a kind of "yeah my character looks awesome, but what makes him so awesome?"
So personally i believe that while graphics resolution does play a crucial role in your perception of a character, there is a simply a lot more than just looks.
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